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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/UMeshSurfacePointMeshEditingTool-
- UMeshSurfacePointToolBuilder::CreateNewTool()
- UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool()
- UEditMeshMaterialsToolBuilder::CreateNewTool()
- UShapeSprayToolBuilder::CreateNewTool()
- USeamSculptToolBuilder::CreateNewTool()
- UMeshSelectionToolBuilder::CreateNewTool()
- UEditMeshMaterialsToolBuilder::CreateNewTool()
- UEditUVIslandsToolBuilder::CreateNewTool()
- UDeformMeshPolygonsToolBuilder::CreateNewTool()
- UGroomCardsEditorToolBuilder::CreateNewTool()
- UMeshVertexSculptToolBuilder::CreateNewTool()
- UMeshVertexPaintToolBuilder::CreateNewTool()
- UMeshGroupPaintToolBuilder::CreateNewTool()
- UClothEditorWeightMapPaintToolBuilder::CreateNewTool()
- UMeshAttributePaintToolBuilder::CreateNewTool()
- UDynamicMeshSculptToolBuilder::CreateNewTool()
- USkinWeightsPaintToolBuilder::CreateNewTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MeshSurfacePointMeshEditingTool.h |
| Include | #include "BaseTools/MeshSurfacePointMeshEditingTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/MeshSurfacePointMeshEditingTool.cpp |
virtual UMeshSurfacePointTool &42; CreateNewTool
&40;
const FToolBuilderState & SceneState
&41; const
new Tool instance. Override this in subclasses to build a different Tool class type