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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Baking
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Baking/RenderCaptureFunctions.h |
| Include | #include "Baking/RenderCaptureFunctions.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Baking/RenderCaptureFunctions.cpp |
namespace UE
{
namespace Geometry
{
MODELINGCOMPONENTS_API void UE&58;&58;Geometry&58;&58;ConfigureSceneCapture
&40;
const TUniquePtr< FSceneCapturePhotoSet > & SceneCapture,
const TArray< TObjectPtr< AActor >> & Actors,
const FSceneCaptureConfig & Config,
bool bAllowCancel
&41;
}
}