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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils > API/Plugins/ModelingComponents/AssetUtils/UE__MeshDescript-_1
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/MeshDescriptionUtil.h |
| Include | #include "AssetUtils/MeshDescriptionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/MeshDescriptionUtil.cpp |
namespace UE
{
namespace MeshDescription
{
void UE&58;&58;MeshDescription&58;&58;InitializeAutoGeneratedAttributes
&40;
FMeshDescription & Mesh,
UActorComponent &42; StaticMeshComponent,
int32 SourceLOD
&41;
}
}
Remarks
Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated)
Parameters
| Name | Description |
|---|---|
| StaticMeshComponent | BuildSettings for the Mesh are fetched from this Component's UStaticMesh |
| SourceLOD | BuildSettings from this LOD Index are used |