Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DUtil.h |
| Include | #include "AssetUtils/Texture2DUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DUtil.cpp |
namespace UE
{
namespace AssetUtils
{
bool UE&58;&58;AssetUtils&58;&58;ForceVirtualTexturePrefetch
&40;
FImageDimensions ScreenSpaceDimensions,
bool bWaitForPrefetchToComplete
&41;
}
}
Remarks
Issue requests to the render thread to force virtual textures to load for the given screen dimensions. true on success
Parameters
| Name | Description |
|---|---|
| bWaitForPrefetchToComplete | if true, FlushRenderingCommands() is called to wait for the textures to finish loading |