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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils > API/Plugins/ModelingComponents/AssetUtils/FTexture2DBuilder
Warnings * currently assumes both buffers are the same format
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
void UpdateSourceData&40;&41;
Remarks
Copy the current PlatformData to the UTexture2D Source Data. This does not require the texture to be locked for editing, if it is not locked, a read-only lock will be acquired as needed
currently assumes both buffers are the same format