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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils > API/Plugins/ModelingComponents/AssetUtils/FTexture2DBuilder > API/Plugins/ModelingComponents/AssetUtils/FTexture2DBuilder/InitializeAndRep-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool InitializeAndReplaceExistingTexture
(
UTexture2D * ExistingTexture,
UTexture2D * SourceTexture
)
Remarks
Create a new UTexture2D 'over' an existing UTexture2D using the same texture settings as a given source UTexture2D. This method only initializes the texture settings of ExistingTexture to match those of SourceTexture. To populate texture data, use Copy(..).