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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils > API/Plugins/ModelingComponents/AssetUtils/FTexture2DBuilder
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
static bool CopyPlatformDataToSourceData
&40;
UTexture2D &42; Texture,
ETextureType TextureType
&41;
Remarks
Use a FTexture2DBuilder to copy the PlatformData to the UTexture2D Source data, so it can be saved as an Asset