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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/AssetUtils > API/Plugins/ModelingComponents/AssetUtils/FTexture2DBuilder
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
bool CopyImageToSourceData
&40;
const TImageBuilder< FVector4f > & SourceImage,
const ETextureSourceFormat SourceDataFormat,
const bool bConvertToSRGB
&41;
Remarks
Populate Source Data texel values from a floating point SourceImage
Parameters
| Name | Description |
|---|---|
| SourceImage | the image to copy to source data |
| SourceDataFormat | the texture format for the Source Data |
| bConvertToSRGB | if true, SourceImage is assumed to be Linear, and converted to SRGB for the Texture |