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UPreviewMesh internally spawns a APreviewMeshActor to hold the preview mesh object. We use this AInternalToolFrameworkActor subclass so that we can identify such objects at higher levels (for example to prevent them from being deleted in the Editor)
| Name | APreviewMeshActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
| Include Path | #include "PreviewMesh.h" |
Syntax
UCLASS (MinimalAPI, Transient, NotPlaceable, Hidden, NotBlueprintable, NotBlueprintType)
class APreviewMeshActor : public AInternalToolFrameworkActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInternalToolFrameworkActor → APreviewMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APreviewMeshActor() |
PreviewMesh.h |