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API > API/Plugins > API/Plugins/ModelViewViewModelEditor > API/Plugins/ModelViewViewModelEditor/UMVVMEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidConversionNode
(
const UWidgetBlueprint* WidgetBlueprint, |
MVVMEditorSubsystem.h | ||
bool IsValidConversionNode
(
const UWidgetBlueprint* WidgetBlueprint, |
MVVMEditorSubsystem.h |
IsValidConversionNode(const UWidgetBlueprint *, const TSubclassOf< UK2Node >, const FMVVMBlueprintPropertyPath &, const FMVVMBlueprintPropertyPath &)
| Name | IsValidConversionNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/Public/MVVMEditorSubsystem.h |
| Include Path | #include "MVVMEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/Private/MVVMEditorSubsystem.cpp |
bool IsValidConversionNode
(
const UWidgetBlueprint * WidgetBlueprint,
const TSubclassOf < UK2Node > Function,
const FMVVMBlueprintPropertyPath & Source,
const FMVVMBlueprintPropertyPath & Destination
) const
IsValidConversionNode(const UWidgetBlueprint , const TSubclassOf< UK2Node >, const FProperty , const FProperty *)
| Name | IsValidConversionNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/Public/MVVMEditorSubsystem.h |
| Include Path | #include "MVVMEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/Private/MVVMEditorSubsystem.cpp |
bool IsValidConversionNode
(
const UWidgetBlueprint * WidgetBlueprint,
const TSubclassOf < UK2Node > Function,
const FProperty * ExpectedArgumentType,
const FProperty * ExptectedReturnType
) const