Navigation
API > API/Plugins > API/Plugins/ModelViewViewModelBlueprint
References
| Module | ModelViewViewModelBlueprint |
| Header | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMBlueprintFunctionReference.h |
| Include | #include "MVVMBlueprintFunctionReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FMVVMBlueprintFunctionReference
Remarks
A type that point to a function or a node that can be used to create a conversion function.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMVVMBlueprintFunctionReference
(
FMemberReference InFunctionReference |
|||
FMVVMBlueprintFunctionReference
(
TSubclassOf< UK2Node > InNode |
|||
FMVVMBlueprintFunctionReference
(
const UBlueprint* InContext, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UFunction * | GetFunction
(
const UBlueprint* SelfContext |
If the node is of type Function, resolves the function. | |
| const UFunction * | GetFunction
(
const UClass* SelfContext |
If the node is of type Function, resolves the function. | |
| FName | GetName () |
Return a name of the reference. | |
| TSubclassOf< UK2Node > | GetNode () |
If the node is of type Node, return the node class. | |
| EMVVMBlueprintFunctionReferenceType | GetType () |
||
| bool | IsValid
(
const UBlueprint* SelfContext |
The reference is a valid UFunction or a valid Node. | |
| bool | IsValid
(
const UClass* SelfContext |
The reference is a valid UFunction or a valid Node. | |
| FString | ToString () |
Return a string representation of the reference. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FMVVMBlueprintFunctionReference& Other |