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Conversion library that contains methods for FSlateBrush
Primarily consists of methods to set material params on an existing FSlateBrush
| Name | UMVVMSlateBrushConversionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
| Include Path | #include "Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UMVVMSlateBrushConversionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMVVMSlateBrushConversionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSlateBrush Conv_SetScalarParameter
(
FSlateBrush Brush, |
Sets a scalar value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static FSlateBrush Conv_SetScalarParameterMID
(
FSlateBrush Brush, |
Sets a scalar value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static FSlateBrush Conv_SetTextureParameter
(
FSlateBrush Brush, |
Sets a texture value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static FSlateBrush Conv_SetTextureParameterMID
(
FSlateBrush Brush, |
Sets a texture value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static FSlateBrush Conv_SetVectorParameter
(
FSlateBrush Brush, |
Sets a vector value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static FSlateBrush Conv_SetVectorParameterMID
(
FSlateBrush Brush, |
Sets a vector value on a brush material assuming it exists, handles MID existance appropriately | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |
|
static UMaterialInstanceDynamic * TryGetDynamicMaterial
(
FSlateBrush& InBrush, |
Tries to get a Material Instance Dynamic from the brush, will create one if possible using the provided outer, else returns nullptr | Bindings/ConversionLibraries/MVVMSlateBrushConversionLibrary.h |