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API > API/Plugins > API/Plugins/ModelViewViewModel
| Name | FMVVMAvailableBinding |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/Types/MVVMAvailableBinding.h |
| Include Path | #include "Types/MVVMAvailableBinding.h" |
Syntax
USTRUCT (BlueprintType )
struct FMVVMAvailableBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Types/MVVMAvailableBinding.h | |||
FMVVMAvailableBinding
(
FMVVMBindingName InBindingName, |
Types/MVVMAvailableBinding.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasNotify | bool | Types/MVVMAvailableBinding.h | ||
| BindingName | FMVVMBindingName | Types/MVVMAvailableBinding.h | ||
| bIsReadable | bool | Types/MVVMAvailableBinding.h | ||
| bIsWritable | bool | Types/MVVMAvailableBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMVVMBindingName GetBindingName() |
Types/MVVMAvailableBinding.h | ||
bool HasNotify() |
Types/MVVMAvailableBinding.h | ||
bool IsReadable() |
Types/MVVMAvailableBinding.h | ||
bool IsValid() |
Types/MVVMAvailableBinding.h | ||
bool IsWritable() |
Types/MVVMAvailableBinding.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMVVMAvailableBinding& Other |
Types/MVVMAvailableBinding.h | ||
bool operator==
(
const FMVVMAvailableBinding& Other |
Types/MVVMAvailableBinding.h |