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API > API/Plugins > API/Plugins/MixedRealityCaptureFramework
| Name | UMrcUtilLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MixedRealityCaptureFramework/Source/MixedRealityCaptureFramework/Public/MrcUtilLibrary.h |
| Include Path | #include "MrcUtilLibrary.h" |
Syntax
UCLASS ()
class UMrcUtilLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMrcUtilLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMrcUtilLibrary
(
const FObjectInitializer& ObjectInitializer |
MrcUtilLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USceneComponent * FindAssociatedHMDRoot
(
AActor* ActorInst |
MrcUtilLibrary.h | ||
| MrcUtilLibrary.h | |||
static UCameraComponent * GetHMDCameraComponent
(
const APawn* PlayerPawn |
MrcUtilLibrary.h | ||
static USceneComponent * GetHMDRootComponent
(
const APawn* PlayerPawn |
MrcUtilLibrary.h | ||
static USceneComponent * GetHMDRootComponent
(
const UObject* WorldContextObject, |
MrcUtilLibrary.h | ||
static UTexture * GetMixedRealityCaptureTexture() |
Return the Capture Texture, or nullptr if there isn't one. | MrcUtilLibrary.h |
|
static bool IsMixedRealityCaptureBroadcasting() |
Return true if the system is sending the capture texture to the spectator screen. | MrcUtilLibrary.h |
|
static void SetMixedRealityCaptureBroadcasting
(
bool bEnable |
Toggle whether the capture system is sending the capture texture to the spectator screen or not. | MrcUtilLibrary.h |
|