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API > API/Plugins > API/Plugins/MixedRealityCaptureFramework > API/Plugins/MixedRealityCaptureFramework/UMixedRealityCaptureComponent
Description
Set an external garbage matte actor to be used instead of the mixed reality component's normal configuration save game based actor. This is used during garbage matte setup to preview the garbage mask in realtime.
| Name | SetGarbageMatteActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MixedRealityCaptureFramework/Source/MixedRealityCaptureFramework/Public/MixedRealityCaptureComponent.h |
| Include Path | #include "MixedRealityCaptureComponent.h" |
| Source | /Engine/Plugins/Runtime/MixedRealityCaptureFramework/Source/MixedRealityCaptureFramework/Private/MixedRealityCaptureComponent.cpp |
UFUNCTION (BlueprintCallable, Category="MixedRealityCapture|GarbageMatting")
bool SetGarbageMatteActor
(
AMrcGarbageMatteActor * Actor
)