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API > API/Plugins > API/Plugins/MixedRealityCaptureFramework
| Name | AMixedRealityCaptureActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MixedRealityCaptureFramework/Source/MixedRealityCaptureFramework/Public/MixedRealityCaptureActor.h |
| Include Path | #include "MixedRealityCaptureActor.h" |
Syntax
UCLASS (Blueprintable, Config=Engine)
class AMixedRealityCaptureActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AMixedRealityCaptureActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMixedRealityCaptureActor
(
const FObjectInitializer& ObjectInitializer |
MixedRealityCaptureActor.h |
Structs
| Name | Remarks |
|---|---|
| FCastingModeRestore |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoAttachToVRPlayer | bool | MixedRealityCaptureActor.h |
|
|
| bAutoBroadcast | bool | If true the capture texture will automatically be applied to the Spectator Screen. | MixedRealityCaptureActor.h |
|
| bAutoHidePlayer | bool | MixedRealityCaptureActor.h |
|
|
| bHideAttachmentsWithPlayer | bool | MixedRealityCaptureActor.h |
|
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| CaptureComponent | TObjectPtr< UMixedRealityCaptureComponent > | MixedRealityCaptureActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoTargeter | TSharedPtr< FMRCaptureAutoTargeter > | MixedRealityCaptureActor.h | ||
| BroadcastManager | FCastingModeRestore | MixedRealityCaptureActor.h | ||
| DebugVisualizerMesh | TObjectPtr< UStaticMesh > | MixedRealityCaptureActor.h |
|
|
| TargetPlayer | TWeakObjectPtr< APawn > | MixedRealityCaptureActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture * GetCaptureTexture() |
MixedRealityCaptureActor.h |
|
|
bool IsBroadcasting() |
MixedRealityCaptureActor.h |
|
|
void SetAutoBroadcast
(
const bool bNewValue |
MixedRealityCaptureActor.h |
|
|
bool SetTargetPlayer
(
APawn* PlayerPawn, |
MixedRealityCaptureActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
MixedRealityCaptureActor.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
MixedRealityCaptureActor.h |