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API > API/Plugins > API/Plugins/MicrosoftSpatialSound
References
| Module | MicrosoftSpatialSound |
| Header | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
| Include | #include "MicrosoftSpatialSoundPlugin.h" |
Syntax
struct FSpatialSoundSourceObjectData
Remarks
Struct to hold dynamic object data for Microsoft Spatial Sound API.
Variables
| Type | Name | Description | |
|---|---|---|---|
| Audio::TCircularAudioBuffer< float > | AudioBuffer | A circular buffer to hold audio data from the source. | |
| bool | bActive | Whether or not this source data is active (playing sound) | |
| bool | bBuffering | ||
| int32 | CurrentFrameLerpPosition | ||
| FVector | CurrentPosition | ||
| int32 | NumberOfLerpFrames | ||
| FCriticalSection | ObjectCritSect | ||
| ISpatialAudioObject * | ObjectHandle | The handle to the source. | |
| FVector | StartingPosition | The position of the spatial sound source. | |
| FVector | TargetPosition |
Constructors
| Type | Name | Description | |
|---|---|---|---|