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API > API/Plugins > API/Plugins/MicrosoftSpatialSound
Struct to hold dynamic object data for Microsoft Spatial Sound API.
| Name | FSpatialSoundSourceObjectData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
| Include Path | #include "MicrosoftSpatialSoundPlugin.h" |
Syntax
struct FSpatialSoundSourceObjectData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialSoundSourceObjectData() |
MicrosoftSpatialSoundPlugin.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioBuffer | Audio::TCircularAudioBuffer< float > | A circular buffer to hold audio data from the source. | MicrosoftSpatialSoundPlugin.h | |
| bActive | bool | Whether or not this source data is active (playing sound) | MicrosoftSpatialSoundPlugin.h | |
| bBuffering | bool | MicrosoftSpatialSoundPlugin.h | ||
| CurrentFrameLerpPosition | int32 | MicrosoftSpatialSoundPlugin.h | ||
| CurrentPosition | FVector | MicrosoftSpatialSoundPlugin.h | ||
| NumberOfLerpFrames | int32 | MicrosoftSpatialSoundPlugin.h | ||
| ObjectCritSect | FCriticalSection | MicrosoftSpatialSoundPlugin.h | ||
| ObjectHandle | ISpatialAudioObject * | The handle to the source. | MicrosoftSpatialSoundPlugin.h | |
| StartingPosition | FVector | The position of the spatial sound source. | MicrosoftSpatialSoundPlugin.h | |
| TargetPosition | FVector | MicrosoftSpatialSoundPlugin.h |