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API > API/Plugins > API/Plugins/MicrosoftSpatialSound
Inheritance Hierarchy
- IAudioSpatialization
- FRunnable
- FMicrosoftSpatialSound
References
| Module | MicrosoftSpatialSound |
| Header | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
| Include | #include "MicrosoftSpatialSoundPlugin.h" |
Syntax
class FMicrosoftSpatialSound :
public IAudioSpatialization,
protected FRunnable
Remarks
Implementation of IAudioSpatialization for Microsoft Spatial Sound API.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from IAudioSpatialization
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
const FAudioPluginInitializationParams InitializationParams |
Begin IAudioSpatialization interface | |
| bool | Returns whether or not the spatialization effect has been initialized | ||
| void | OnInitSource
(
const uint32 SourceId, |
Called when a source is assigned to a voice. | |
| void | OnReleaseSource
(
const uint32 SourceId |
Called when a source is done playing and is released. | |
| void | ProcessAudio
(
const FAudioPluginSourceInputData& InputData, |
Processes audio with the given input and output data structs. | |
| void | Shutdown () |
Shuts down the audio plugin. |
Overridden from FRunnable
| Type | Name | Description | |
|---|---|---|---|
| uint32 | Run () |
End of IAudioSpatialization interface Begin FRunnable |