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FStereoAudioFormat represents stereo audio containing two channels of audio.
The audio buffers are shared data references which can be accessed outside of the FStereoAudioFormat.
| Name | FStereoAudioFormat |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundAudioFormats.h |
| Include Path | #include "MetasoundAudioFormats.h" |
Syntax
class FStereoAudioFormat : public Metasound::TStaticChannelAudioFormat< 2 >
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStereoAudioFormat
(
const FAudioBufferWriteRef& InLeftAudio, |
FStereoAudioFormat Construtor | MetasoundAudioFormats.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TStaticChannelAudioFormat< 2 > | MetasoundAudioFormats.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioBufferWriteRef GetLeft () |
Return writable audio buffer reference of left channel. | MetasoundAudioFormats.h | |
FAudioBufferReadRef GetLeft () |
Return readable audio buffer reference of left channel. | MetasoundAudioFormats.h | |
FAudioBufferWriteRef GetRight () |
Return writable audio buffer reference of right channel. | MetasoundAudioFormats.h | |
FAudioBufferReadRef GetRight () |
Return readable audio buffer reference of right channel. | MetasoundAudioFormats.h |