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This struct is used to pass in any arguments required for constructing a single node instance. because of this, all FNode implementations have to implement a constructor that takes an FNodeInitData instance.
| Name | FNodeInitData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundGraphCore/Public/MetasoundVertex.h |
| Include Path | #include "MetasoundVertex.h" |
Syntax
struct FNodeInitData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceID | FGuid | MetasoundVertex.h | ||
| InstanceName | FVertexName | MetasoundVertex.h |