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API > API/Plugins > API/Plugins/MetasoundGenerator
Data required to build an operator without immediately playing it.
| Name | FOperatorBuildData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundGenerator/Public/MetasoundOperatorCache.h |
| Include Path | #include "MetasoundOperatorCache.h" |
Syntax
struct FOperatorBuildData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundOperatorCache.h | |||
FOperatorBuildData
(
FGeneratorInitParams&& InInitParams, |
MetasoundOperatorCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetClassID | FGuid | MetasoundOperatorCache.h | ||
| bTouchExisting | bool | If true, touches existing assets and only builds remaining number if required. | MetasoundOperatorCache.h | |
| InitParams | FGeneratorInitParams | MetasoundOperatorCache.h | ||
| NumInstances | int32 | MetasoundOperatorCache.h | ||
| RegistryKey | Frontend::FGraphRegistryKey | MetasoundOperatorCache.h |