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TArrayShuffleOperator shuffles an array on trigger and outputs values sequentially on "next". It avoids repeating shuffled elements and supports auto-shuffling.
| Name | TArrayShuffleOperator |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundArrayShuffleNode.h |
| Include Path | #include "MetasoundArrayShuffleNode.h" |
Syntax
template<typename ArrayType>
class TArrayShuffleOperator : public Metasound::TExecutableOperator< TArrayShuffleOperator< ArrayType > >
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayShuffleOperator
(
const FBuildOperatorParams& InParams, |
MetasoundArrayShuffleNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TArrayShuffleOperator() |
MetasoundArrayShuffleNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementType | typename MetasoundArrayNodesPrivate::TArrayElementType< ArrayType >::Type | MetasoundArrayShuffleNode.h | |
| FArrayDataReadReference | TDataReadReference< ArrayType > | MetasoundArrayShuffleNode.h | |
| FElementTypeWriteReference | TDataWriteReference< ElementType > | MetasoundArrayShuffleNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndexShuffler | TUniquePtr< FArrayIndexShuffler > | Data. | MetasoundArrayShuffleNode.h | |
| bAutoShuffle | TDataReadReference< bool > | MetasoundArrayShuffleNode.h | ||
| bEnableSharedState | TDataReadReference< bool > | MetasoundArrayShuffleNode.h | ||
| InputArray | FArrayDataReadReference | MetasoundArrayShuffleNode.h | ||
| OutValue | TDataWriteReference< ElementType > | MetasoundArrayShuffleNode.h | ||
| PrevArraySize | int32 | MetasoundArrayShuffleNode.h | ||
| PrevSeedValue | int32 | MetasoundArrayShuffleNode.h | ||
| SeedValue | TDataReadReference< int32 > | MetasoundArrayShuffleNode.h | ||
| SharedStateUniqueId | uint32 | MetasoundArrayShuffleNode.h | ||
| TriggerNext | TDataReadReference< FTrigger > | Inputs. | MetasoundArrayShuffleNode.h | |
| TriggerOnShuffle | TDataWriteReference< FTrigger > | Outputs. | MetasoundArrayShuffleNode.h | |
| TriggerReset | TDataReadReference< FTrigger > | MetasoundArrayShuffleNode.h | ||
| TriggerShuffle | TDataReadReference< FTrigger > | MetasoundArrayShuffleNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute() |
MetasoundArrayShuffleNode.h | ||
void Reset
(
const IOperator::FResetParams& InParams |
MetasoundArrayShuffleNode.h |
Overridden from IOperator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindInputs
(
FInputVertexInterfaceData& InOutVertexData |
MetasoundArrayShuffleNode.h | ||
virtual void BindOutputs
(
FOutputVertexInterfaceData& InOutVertexData |
MetasoundArrayShuffleNode.h | ||
virtual FDataReferenceCollection GetInputs() |
MetasoundArrayShuffleNode.h | ||
virtual FDataReferenceCollection GetOutputs() |
MetasoundArrayShuffleNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< IOperator > CreateOperator
(
const FBuildOperatorParams& InParams, |
MetasoundArrayShuffleNode.h | ||
static const FVertexInterface & GetDefaultInterface() |
MetasoundArrayShuffleNode.h | ||
static const FNodeClassMetadata & GetNodeInfo() |
MetasoundArrayShuffleNode.h |