Navigation
API > API/Plugins > API/Plugins/MetasoundFrontend
TArrayNumOperator gets the number of elements in an Array. The operator uses the FNodeFacade and defines the vertex, metadata and vertex interface statically on the operator class.
| Name | TArrayNumOperator |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundArrayNodes.h |
| Include Path | #include "MetasoundArrayNodes.h" |
Syntax
template<typename ArrayType>
class TArrayNumOperator : public Metasound::TExecutableOperator< TArrayNumOperator< ArrayType > >
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayNumOperator
(
FArrayDataReadReference InArray |
MetasoundArrayNodes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TArrayNumOperator() |
MetasoundArrayNodes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FArrayDataReadReference | TDataReadReference< ArrayType > | MetasoundArrayNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Array | FArrayDataReadReference | MetasoundArrayNodes.h | ||
| Num | TDataWriteReference< int32 > | MetasoundArrayNodes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute() |
MetasoundArrayNodes.h | ||
void Reset
(
const IOperator::FResetParams& InParams |
MetasoundArrayNodes.h |
Overridden from IOperator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindInputs
(
FInputVertexInterfaceData& InVertexData |
MetasoundArrayNodes.h | ||
virtual void BindOutputs
(
FOutputVertexInterfaceData& InVertexData |
MetasoundArrayNodes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< IOperator > CreateOperator
(
const FBuildOperatorParams& InParams, |
MetasoundArrayNodes.h | ||
static const FNodeClassMetadata & GetNodeInfo() |
MetasoundArrayNodes.h |