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API > API/Plugins > API/Plugins/MetasoundFrontend > API/Plugins/MetasoundFrontend/IMetaSoundAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsKey
(
const FMetaSoundAssetKey& InAssetKey |
Whether or not the asset manager has loaded the given asset. | MetasoundAssetManager.h | |
bool ContainsKey
(
const Metasound::Frontend::FNodeRegistryKey& InRegistryKey |
Whether or not the asset manager has loaded one or more assets with the given registry key. | MetasoundAssetManager.h |
ContainsKey(const FMetaSoundAssetKey &)
Description
Whether or not the asset manager has loaded the given asset.
| Name | ContainsKey |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
| Include Path | #include "MetasoundAssetManager.h" |
bool ContainsKey
(
const FMetaSoundAssetKey & InAssetKey
) const
ContainsKey(const Metasound::Frontend::FNodeRegistryKey &)
Description
Whether or not the asset manager has loaded one or more assets with the given registry key. Returns false if key is not valid asset key (ex. input or output class key, variable, etc.)
| Name | ContainsKey |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
| Include Path | #include "MetasoundAssetManager.h" |
bool ContainsKey
(
const Metasound::Frontend::FNodeRegistryKey & InRegistryKey
) const