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API > API/Plugins > API/Plugins/MetasoundFrontend > API/Plugins/MetasoundFrontend/IDataTypeRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< INode > CreateInputNode
(
const FName& InInputType, |
Below are node creation methods for creation special nodes related to an individual data type. | MetasoundFrontendDataTypeRegistry.h | |
TUniquePtr< INode > CreateInputNode
(
const FName& InInputType, |
MetasoundFrontendDataTypeRegistry.h |
CreateInputNode(const FName &, FInputNodeConstructorParams &&)
Description
Below are node creation methods for creation special nodes related to an individual data type. These nodes power core features of metasounds such as Inputs, Outputs, and Variables.
| Name | CreateInputNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendDataTypeRegistry.h |
| Include Path | #include "MetasoundFrontendDataTypeRegistry.h" |
TUniquePtr < INode > CreateInputNode
(
const FName & InInputType,
FInputNodeConstructorParams && InParams
) const
CreateInputNode(const FName &, FNodeData)
| Name | CreateInputNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendDataTypeRegistry.h |
| Include Path | #include "MetasoundFrontendDataTypeRegistry.h" |
TUniquePtr < INode > CreateInputNode
(
const FName & InInputType,
FNodeData InNodeData
) const