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API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | FSharedStateShuffleManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundArrayShuffleNode.h |
| Include Path | #include "MetasoundArrayShuffleNode.h" |
Syntax
class FSharedStateShuffleManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedStateShuffleManager() |
MetasoundArrayShuffleNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSharedStateShuffleManager() |
MetasoundArrayShuffleNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CritSect | FCriticalSection | MetasoundArrayShuffleNode.h | ||
| Shufflers | TMap< uint32, TUniquePtr< FArrayIndexShuffler > > | MetasoundArrayShuffleNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitSharedState
(
uint32 InSharedStateId, |
MetasoundArrayShuffleNode.h | ||
bool NextValue
(
uint32 InSharedStateId, |
MetasoundArrayShuffleNode.h | ||
void ResetSeed
(
uint32 InSharedStateId |
MetasoundArrayShuffleNode.h | ||
void SetSeed
(
uint32 InSharedStateId, |
MetasoundArrayShuffleNode.h | ||
void ShuffleArray
(
uint32 InSharedStateId |
MetasoundArrayShuffleNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSharedStateShuffleManager & Get() |
MetasoundArrayShuffleNode.h |