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API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | FNodeTemplateBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendNodeTemplateRegistry.h |
| Include Path | #include "MetasoundFrontendNodeTemplateRegistry.h" |
Syntax
class FNodeTemplateBase : public Metasound::Frontend::INodeTemplate
Derived Classes
Functions
Public
Overridden from INodeTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FMetasoundFrontendClassInputDefault > * FindNodeClassInputDefaults
(
const FMetaSoundFrontendDocumentBuilder& InBuilder, |
MetasoundFrontendNodeTemplateRegistry.h | ||
virtual FText GetInputVertexDisplayName
(
const FMetaSoundFrontendDocumentBuilder& InBuilder, |
MetasoundFrontendNodeTemplateRegistry.h | ||
virtual FText GetNodeDisplayName
(
const IMetaSoundDocumentInterface& Interface, |
MetasoundFrontendNodeTemplateRegistry.h | ||
virtual FText GetOutputVertexDisplayName
(
const FMetaSoundFrontendDocumentBuilder& InBuilder, |
MetasoundFrontendNodeTemplateRegistry.h | ||
virtual bool HasRequiredConnections
(
const FMetaSoundFrontendDocumentBuilder& InBuilder, |
Returns whether or not the given node template has the necessary required connections to be preprocessed (editor only). | MetasoundFrontendNodeTemplateRegistry.h |