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API > API/Plugins > API/Plugins/MetasoundFrontend
Here is the proxy that UMetasoundParameterPack creates when asked for a proxy by the audio system.
Name
FMetasoundParameterPackProxy
Type
class
Header File
/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundParameterPack.h
Include Path
#include "MetasoundParameterPack.h"
Syntax
class FMetasoundParameterPackProxy : public Audio::TProxyData< FMetasoundParameterPackProxy >
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FMetasoundParameterPackProxy
(
FSharedMetasoundParameterStoragePtr& Data
)
MetasoundParameterPack.h
Constants
Name
Type
Remarks
Include Path
bWasAudioProxyClassImplemented
bool
MetasoundParameterPack.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
ParameterStoragePtr
FSharedMetasoundParameterStoragePtr
MetasoundParameterPack.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
FSharedMetasoundParameterStoragePtr GetParamStorage()
MetasoundParameterPack.h
Static