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A template that lets us stick an arbitrary data type into the raw 'bag-o-bytes' that is the parameter storage. Uses the base class above.
| Name | FMetasoundParameterPackItem |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundParameterPack.h |
| Include Path | #include "MetasoundParameterPack.h" |
Syntax
template<typename T, int32 MaxNumItems>
struct FMetasoundParameterPackItem : public MetasoundParameterPackPrivate::FMetasoundParameterPackItemBase
Inheritance Hierarchy
- FMetasoundParameterPackItemBase → FMetasoundParameterPackItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetasoundParameterPackItem
(
const FMetasoundParameterPackItem& Other |
MetasoundParameterPack.h | ||
FMetasoundParameterPackItem
(
const FName& InName, |
MetasoundParameterPack.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ThisType | FMetasoundParameterPackItem< T, MaxNumItems > | MetasoundParameterPack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | TRootValueType< T, MaxNumItems >::Type | MetasoundParameterPack.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint16 SizeOfParam
(
const T& InValue |
MetasoundParameterPack.h |