Navigation
API > API/Plugins > API/Plugins/MetasoundFrontend
Name of a Metasound class.
| Name | FMetasoundFrontendClassName |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendDocument.h |
| Include Path | #include "MetasoundFrontendDocument.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="MetaSound Class Name"))
struct FMetasoundFrontendClassName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundFrontendDocument.h | |||
FMetasoundFrontendClassName
(
const Metasound::FNodeClassName& InName |
MetasoundFrontendDocument.h | ||
FMetasoundFrontendClassName
(
const FName& InNamespace, |
MetasoundFrontendDocument.h | ||
FMetasoundFrontendClassName
(
const FName& InNamespace, |
MetasoundFrontendDocument.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidClassName | const FMetasoundFrontendClassName | Invalid form of class name (i.e. empty namespace, name, and variant) | MetasoundFrontendDocument.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Name of class. | MetasoundFrontendDocument.h |
|
| Namespace | FName | Namespace of class. | MetasoundFrontendDocument.h |
|
| Variant | FName | Variant of class. The Variant is used to describe an equivalent class which performs the same operation but on differing types. | MetasoundFrontendDocument.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetFullName() |
Returns a full name of the class. | MetasoundFrontendDocument.h | |
FName GetScopedName() |
Returns scoped name representing namespace and name. | MetasoundFrontendDocument.h | |
bool IsValid() |
Whether or not this instance of a class name is a valid name. | MetasoundFrontendDocument.h | |
Metasound::FNodeClassName ToNodeClassName() |
Returns NodeClassName version of full name. | MetasoundFrontendDocument.h | |
FString ToString () |
Return string version of full name. | MetasoundFrontendDocument.h | |
void ToString
(
FNameBuilder& NameBuilder |
Return a string into an existing FNameBuilder. | MetasoundFrontendDocument.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Parse
(
const FString& InClassName, |
Parses string into class name. For deserialization and debug use only. | MetasoundFrontendDocument.h |