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Condensed set of class metadata that is serialized to editor-only asset tag data, allowing editor scripts and code to search and display MetaSounds without loading in asset selection contexts without loading them in entirety.
| Name | FMetaSoundClassSearchInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendQuery.h |
| Include Path | #include "MetasoundFrontendQuery.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaSoundClassSearchInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundFrontendQuery.h | |||
FMetaSoundClassSearchInfo
(
const FMetasoundFrontendClassMetadata& InClassMetadata |
MetasoundFrontendQuery.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassDescription | FText | MetasoundFrontendQuery.h |
|
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| ClassDisplayName | FText | Human readable DisplayName of Class (optional, overrides the package name in the editor if specified by MetaSound Asset Author). | MetasoundFrontendQuery.h |
|
| Hierarchy | TArray< FText > | MetasoundFrontendQuery.h |
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| Keywords | TArray< FText > | MetasoundFrontendQuery.h |
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