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Struct that indicates whether an input and an output can be connected, and whether an intermediate node is necessary to connect the two.
| Name | FConnectability |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontend.h |
| Include Path | #include "MetasoundFrontend.h" |
Syntax
struct FConnectability
Enums
Public
| Name | Remarks |
|---|---|
| EConnectable | |
| EReason |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Connectable | EConnectable | MetasoundFrontend.h | ||
| PossibleConverterNodeClasses | TArray< FConverterNodeInfo > | If Connectable is EConnectable::YesWithConverterNode, this will be a populated list of nodes we can use to convert between the input and output. | MetasoundFrontend.h | |
| Reason | EReason | MetasoundFrontend.h |