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API > API/Plugins > API/Plugins/MetasoundFrontend
Automatically updates all nodes and respective dependencies in graph where newer versions exist in the loaded MetaSound Class Node Registry.
| Name | FAutoUpdateRootGraph |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendTransform.h |
| Include Path | #include "MetasoundFrontendTransform.h" |
Syntax
class FAutoUpdateRootGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAutoUpdateRootGraph
(
FString&& InDebugAssetPath, |
Construct an AutoUpdate transform | MetasoundFrontendTransform.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLogWarningOnDroppedConnection | bool | MetasoundFrontendTransform.h | ||
| DebugAssetPath | const FString | MetasoundFrontendTransform.h | ||
| UpdatedClasses | TSet< FGuid > | Keeps track of classes already updated so node check can be avoided. | MetasoundFrontendTransform.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Transform
(
FDocumentHandle InDocument |
MetasoundFrontendTransform.h | ||
bool Transform
(
FMetaSoundFrontendDocumentBuilder& InOutBuilderToTransform |
MetasoundFrontendTransform.h |