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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetasoundEditorGraphBase
- UObject::NeedsLoadForEditorGame()
- UMetasoundEditorGraphBase::NeedsLoadForEditorGame()
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/Metasound.h |
| Include | #include "Metasound.h" |
virtual bool NeedsLoadForEditorGame&40;&41; const
Remarks
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true true if this object should always be loaded for games running in editor builds