Navigation
API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundSource
- UObject::PostLoad()
- USoundBase::PostLoad()
- USoundWave::PostLoad()
- UMetaSoundSource::PostLoad()
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h |
| Include | #include "MetasoundSource.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundSource.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.