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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundSource
FRuntimeInput represents an input to a MetaSound which can be manipulated.
| Name | FRuntimeInput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h |
| Include Path | #include "MetasoundSource.h" |
Syntax
struct FRuntimeInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessType | EMetasoundFrontendVertexAccessType | Access type of input vertex. | MetasoundSource.h | |
| bIsTransmittable | bool | True if the data type is transmittable. False otherwise. | MetasoundSource.h | |
| DefaultParameter | FAudioParameter | Default parameter of input vertex. | MetasoundSource.h | |
| Name | FName | Name of input vertex. | MetasoundSource.h | |
| TypeName | FName | Data type name of input vertex. | MetasoundSource.h |