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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundCacheSubsystem
Description
Builds the requested number of MetaSound operators (asynchronously) and puts them in the pool for playback. (If these operators are not yet available when the MetaSound attempts to play, one will be created Independent of this request.)
| Name | PrecacheMetaSound |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundOperatorCacheSubsystem.h |
| Include Path | #include "MetasoundOperatorCacheSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundOperatorCacheSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaSound", Meta=(DisplayName="Precache MetaSound"))
void PrecacheMetaSound
(
UMetaSoundSource * InMetaSound,
int32 InNumInstances
)