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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase/UPARAM
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h |
| Include | #include "MetasoundBuilderSubsystem.h" |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
DisplayName="Add MetaSound Node From Asset Class", Meta=(ExpandEnumAsExecs="OutResult"))
UPARAM
(
DisplayName
) const
Remarks
Adds a node to the graph using the provided MetaSound asset as its defining NodeClass. Returns a node handle to the created node if successful, or an invalid handle if it failed.