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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderSubsystem.h |
| Include | #include "MetasoundBuilderSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Audio&124;MetaSound&124;Builder",
DisplayName&61;"Add MetaSound Node From Asset Class", Meta&61;&40;ExpandEnumAsExecs&61;"OutResult"&41;&41;
FMetaSoundNodeHandle AddNode
&40;
const TScriptInterface< IMetaSoundDocumentInterface > & NodeClass,
EMetaSoundBuilderResult & OutResult
&41;
Remarks
Adds a node to the graph using the provided MetaSound asset as its defining NodeClass. Returns a node handle to the created node if successful, or an invalid handle if it failed.