Navigation
API > API/Plugins > API/Plugins/MetasoundEngine
| Name | IMetasoundEngineModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/IMetasoundEngineModule.h |
| Include Path | #include "IMetasoundEngineModule.h" |
Syntax
class IMetasoundEngineModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EAssetScanStatus GetAssetRegistryScanStatus() |
IMetasoundEngineModule.h | ||
virtual ENodeClassRegistryPrimeStatus GetNodeClassRegistryPrimeStatus() |
IMetasoundEngineModule.h | ||
FOnMetasoundGraphRegister & GetOnGraphRegisteredDelegate() |
Asset registry delegates for calling MetaSound editor module register/unregister with frontend. | IMetasoundEngineModule.h | |
FOnMetasoundGraphUnregister & GetOnGraphUnregisteredDelegate() |
IMetasoundEngineModule.h | ||
virtual bool IsAssetManagerPrimed() |
IMetasoundEngineModule.h | ||
void PrimeAssetManager() |
Request enumeration of scanned assets and kick off add of MetaSound asset tag data to MetaSoundAssetManager. | IMetasoundEngineModule.h | |
virtual void PrimeAssetRegistryAsync() |
IMetasoundEngineModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ShutdownModule() |
IMetasoundEngineModule.h | ||
void StartupModule() |
IMetasoundEngineModule.h |