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API > API/Plugins > API/Plugins/MetasoundEngine
| Name | FMetaSoundBuilderOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaSoundBuilderOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddToRegistry | bool | If true, adds MetaSound to node registry, making it available for reference by other dynamically created MetaSounds. | MetasoundBuilderBase.h | |
| bForceUniqueClassName | bool | If the resulting MetaSound is building over an existing document, a unique class name will be generated, invalidating any referencing MetaSounds and registering the MetaSound as a new entry in the Frontend. | MetasoundBuilderBase.h |
|
| ExistingMetaSound | TScriptInterface< IMetaSoundDocumentInterface > | If set, builder overwrites the given MetaSound's document with the builder's copy (ignores the Name field above). | MetasoundBuilderBase.h | |
| Name | FName | Name of generated object. | MetasoundBuilderBase.h |
|