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FActionClassFilters |
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FCreateNodeVertexParams |
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FEditorCommands |
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FGraphNodeValidationResult |
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FGraphValidationResults |
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FMetasoundDefaultLiteralCustomizationBase |
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FMetasoundEditorGraphMemberDefaultBoolRef |
Copyright Epic Games, Inc. All Rights Reserved. |
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FMetasoundEditorGraphMemberDefaultIntRef |
Broken out to be able to customize and swap enum behavior for basic integer literal behavior. |
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FMetasoundEditorGraphMemberDefaultObjectRef |
Broken out to be able to customize and swap AllowedClass based on provided object proxy. |
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FMetasoundGraphSchemaAction |
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FMetasoundGraphSchemaAction_NewComment |
Action to create new comment |
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FMetasoundGraphSchemaAction_NewFromSelected |
Action to add nodes to the graph based on selected objects |
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FMetasoundGraphSchemaAction_NewInput |
Action to add an input reference to the graph |
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FMetasoundGraphSchemaAction_NewNode |
Action to add a node to the graph |
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FMetasoundGraphSchemaAction_NewOutput |
Adds an output to the graph |
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FMetasoundGraphSchemaAction_NewReroute |
Action to create new reroute node |
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FMetasoundGraphSchemaAction_NewVariableAccessorNode |
Adds a variable node to the graph |
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FMetasoundGraphSchemaAction_NewVariableDeferredAccessorNode |
Adds a variable node to the graph |
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FMetasoundGraphSchemaAction_NewVariableMutatorNode |
Adds a variable node to the graph |
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FMetasoundGraphSchemaAction_NewVariableNode |
Adds a variable node to the graph |
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FMetasoundGraphSchemaAction_NodeWithMultipleOutputs |
This is used to combine functionality for nodes that can have multiple outputs and should never be directly instantiated. |
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FMetasoundGraphSchemaAction_Paste |
Action to paste clipboard contents into the graph |
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FMetasoundGraphSchemaAction_PromoteToInput |
Promotes an input to a graph input, using its respective literal value as the default value |
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FMetasoundGraphSchemaAction_PromoteToOutput |
Promotes a node output to a graph output |
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FMetasoundGraphSchemaAction_PromoteToVariable_AccessorNode |
Promotes an input to a graph variable & respective getter node, using its respective literal value as the default value |
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FMetasoundGraphSchemaAction_PromoteToVariable_DeferredAccessorNode |
Promotes an input to a graph variable & respective deferred getter node, using its respective literal value as the default value |
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FMetasoundGraphSchemaAction_PromoteToVariable_MutatorNode |
Promotes an output to a graph variable & respective setter node, using its respective literal value as the default value |
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IMemberDefaultLiteralCustomizationFactory |
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IMetasoundEditor |
Copyright Epic Games, Inc. All Rights Reserved. |
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IMetasoundEditorModule |
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UMetaSoundBaseFactory |
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UMetasoundEditorGraph |
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UMetasoundEditorGraphExternalNode |
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UMetasoundEditorGraphInput |
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UMetasoundEditorGraphInputNode |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMetasoundEditorGraphMember |
UMetasoundEditorGraphMember is a base class for non-node graph level members such as inputs, outputs and variables. |
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UMetasoundEditorGraphMemberDefaultBool |
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UMetasoundEditorGraphMemberDefaultBoolArray |
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UMetasoundEditorGraphMemberDefaultFloat |
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UMetasoundEditorGraphMemberDefaultFloatArray |
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UMetasoundEditorGraphMemberDefaultInt |
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UMetasoundEditorGraphMemberDefaultIntArray |
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UMetasoundEditorGraphMemberDefaultLiteral |
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UMetasoundEditorGraphMemberDefaultObject |
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UMetasoundEditorGraphMemberDefaultObjectArray |
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UMetasoundEditorGraphMemberDefaultString |
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UMetasoundEditorGraphMemberDefaultStringArray |
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UMetasoundEditorGraphMemberNode |
Node that represents a graph member |
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UMetasoundEditorGraphNode |
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UMetasoundEditorGraphOutput |
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UMetasoundEditorGraphOutputNode |
Node that represents a graph output |
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UMetasoundEditorGraphSchema |
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UMetasoundEditorGraphVariable |
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UMetasoundEditorGraphVariableNode |
Represents any of the several variable node types (Accessor, DeferredAccessor, Mutator). |
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UMetasoundEditorGraphVertex |
Base class for an input or output of the graph. |
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UMetaSoundEditorSubsystem |
The subsystem in charge of editor MetaSound functionality |
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UMetaSoundFactory |
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UMetaSoundSourceFactory |
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