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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetasoundEditorGraphNode
- UEdGraphNode::ReconstructNode()
- UMetasoundEditorGraphNode::ReconstructNode()
- UMetasoundEditorGraphExternalNode::ReconstructNode()
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphNode.h |
| Include | #include "MetasoundEditorGraphNode.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorGraphNode.cpp |
virtual void ReconstructNode&40;&41;
Remarks
Refresh the connectors on a node, preserving as many connections as it can.