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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetasoundEditorGraphNode
- UEdGraphNode::AllocateDefaultPins()
- UMetasoundEditorGraphNode::AllocateDefaultPins()
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphNode.h |
| Include | #include "MetasoundEditorGraphNode.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorGraphNode.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).