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API > API/Plugins > API/Plugins/MetasoundEditor
Node that represents a graph member
| Name | UMetasoundEditorGraphMemberNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphNode.h |
| Include Path | #include "MetasoundEditorGraphNode.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UMetasoundEditorGraphMemberNode : public UMetasoundEditorGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UMetasoundEditorGraphNode → UMetasoundEditorGraphMemberNode
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EnableInteractWidgets() |
Whether or not the member node supports interact widgets on the visual node (ex. float manipulation widgets) | MetasoundEditorGraphNode.h | |
virtual UMetasoundEditorGraphMember * GetMember() |
Whether or not the member node supports interactivity on the graph node. | MetasoundEditorGraphNode.h |
Protected
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFindReferenceSearchString_Impl
(
EGetFindReferenceSearchStringFlags InFlags |
MetasoundEditorGraphNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ClampFloatLiteral
(
const UMetasoundEditorGraphMemberDefaultFloat* DefaultFloatLiteral, |
Clamp float literal value based on the given default float literal. | MetasoundEditorGraphNode.h |