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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder|Editor",
Meta=(ExpandEnumAsExecs="OutResult"))
void SetNodeLocation
(
UPARAM ="Builder") UMetaSoundBuilderBase * InBuilder,
UPARAM ="Node Handle") const FMetaSoundNodeHandle & InNode,
UPARAM ="Location") const FVector2D & InLocation,
EMetaSoundBuilderResult & OutResult
)
Remarks
Sets the visual location to InLocation of a given node InNode of a given builder's document.