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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem/SetFocusedPage
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder|Editor",
Meta=(ExpandEnumAsExecs="OutResult"))
void SetFocusedPage
(
UMetaSoundBuilderBase * Builder,
FName PageName,
bool bOpenEditor,
EMetaSoundBuilderResult & OutResult
) const
Remarks
If the given page name is implemented on the provided builder, sets the focused page of the provided builder to the associated page and sets the audition page to the provided name. If the given builder has an asset editor open, optionally opens or brings that editor's associated PageID into user focus.