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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetFocusedPage
(
UMetaSoundBuilderBase* Builder, |
If the given page name is implemented on the provided builder, sets the focused page of the provided builder to the associated page and sets the audition page to the provided name. | MetasoundEditorSubsystem.h |
|
bool SetFocusedPage
(
UMetaSoundBuilderBase& Builder, |
If the given PageID is implemented on the provided builder, sets the focused page of the provided builder to the associated page and sets the audition target page to the provided ID. | MetasoundEditorSubsystem.h |
SetFocusedPage(UMetaSoundBuilderBase *, FName, bool, EMetaSoundBuilderResult &)
Description
If the given page name is implemented on the provided builder, sets the focused page of the provided builder to the associated page and sets the audition page to the provided name. If the given builder has an asset editor open, optionally opens or brings that editor's associated PageID into user focus.
| Name | SetFocusedPage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include Path | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder|Editor",
Meta=(ExpandEnumAsExecs="OutResult"))
void SetFocusedPage
(
UMetaSoundBuilderBase * Builder,
FName PageName,
bool bOpenEditor,
EMetaSoundBuilderResult & OutResult
) const
SetFocusedPage(UMetaSoundBuilderBase &, const FGuid &, bool, bool)
Description
If the given PageID is implemented on the provided builder, sets the focused page of the provided builder to the associated page and sets the audition target page to the provided ID. If the given builder has an asset editor open, optionally opens or brings that editor's associated PageID into user focus. Returns whether or not the audition page was set to the provided focus page.
| Name | SetFocusedPage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include Path | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
bool SetFocusedPage
(
UMetaSoundBuilderBase & Builder,
const FGuid & InPageID,
bool bOpenEditor,
bool bPostTransaction
) const