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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Audio&124;MetaSound&124;Builder&124;Editor",
Meta&61;&40;WorldContext&61;"Parent", ExpandEnumAsExecs&61;"OutResult"&41;&41;
TScriptInterface< IMetaSoundDocumentInterface > BuildToAsset
&40;
UMetaSoundBuilderBase &42; InBuilder,
const FString & Author,
const FString & AssetName,
const FString & PackagePath,
EMetaSoundBuilderResult & OutResult,
const USoundWave &42; TemplateSoundWave
&41;
Remarks
Build the given builder to a MetaSound asset
Parameters
| Name | Description |
|---|---|
| Author | Sets the author on the given builder's document. |
| AssetName | Name of the asset to build. |
| PackagePath | Path of package to build asset to. |
| TemplateSoundWave | SoundWave settings such as attenuation, modulation, and sound class will be copied from the optional TemplateSoundWave. For preset builders, TemplateSoundWave will override the template values from the referenced asset. |